Tooling for Les Boréades

For our project Les Boreades, we were interested in making expressive spatial tools that an artist could use to perform visuals alongside musicians.

We researched different approaches to creating camera paths in virtual reality and responding to live audio. We developed four tools for artists in Unity: a point cloud post processor for aligning scans, a player for loading point cloud data and effects, an interface for animating camera paths in virtual reality, and a sequencer for combining and playing back camera paths, point clouds, and visual effects.

Brad Johnson used our VR tools to create camera paths through point clouds, which we then arranged in our custom sequencer. We were able to use this sequencer in the live performance to respond visually to cues in instrumentation from the 45th Parallel.

Tools & Technologies

  • Unity
  • VFX Graph