, in its VR form, was built by MPC VR
with the Unity
game engine using 360-degree cameras and photogrammetry while employing traditional media techniques, such as 2D video capture, painting, animation, and dance. At Glowbox, we were able to transform the virtual performance into an immersive AR experience, implementing the theater and motion captured choreography into a fun and pliable exploration that would be unique to each visitor. Augmented reality in this context changes the way we can consume performance, playing with space, scale, and interaction in ways you wouldn’t see in the velvet seats of a theater. We included an assortment of voice and body commands for the visitor to have agency of their experience, allowing them to control how they experienced the performance the second time around while getting to move their own body too.